Motion capture is a big part of any game that uses cutscenes. It’s expensive, but still the best way to capture realistic motion and therefore the action contained within cutscenes and parts of the gameplay for that matter. But does that give game developers the right to recycle motion capture data in the new games they develop?That’s what gamers are noticing Infinity Ward has done with the newly released Call of Duty: Ghosts. At one point in Ghosts the injured player’s character is lifted up and carried by two other characters to an escape vehicle. That exact same scene is included in Call of Duty: Modern Warfare 2 as you can see in the video comparison below:The scenes are slightly different, with Ghosts using new character texturing and the rescue vehicle is different (a truck instead of a helicopter), but the animation and camera angles are exactly the same. Infinity Ward is being accused of copy-pasting the scene, but it may well just be a homage to Modern Warfare 2.By recycling the animation Infinity Ward will have saved a bit of motion capture work, but not much. I think the reason this particular scene is being noticed and highlighted is because it is so obvious. I bet there’s a lot more motion capture data reuse throughout the game, but players just don’t notice it because it isn’t so obvious or is used for very generic actions e.g. walks and runs.Now read: Call of Duty: Ghosts vs. Battlefield 4: Which battlefield will call you to duty?